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Rpg maker mv lighting plugin
Rpg maker mv lighting plugin













Replace x with a decimal value to change the Bloom Scale value. Use plugin commands to change the bloom, godray, or color adjust settingsĪfter a map or battle has already loaded. Adjusts the screen saturation when moving left to right on a map (Horz) or up to down on a map (Vert). Adjusts the screen contrast when moving left to right on a map (Horz) or up to down on a map (Vert). Alters the screen brightness when moving left to right on a map (Horz) or up to down on a map (Vert). x uses decimal values.Īdjusts the screen saturation for the map/battle. x uses decimal values.Īdjusts the screen contrast for the map/battle. Positive - Coming from the right Color Adjust Map Notetags and Troop Name Tags:Īlters the screen brightness for the map/battle. Adjusts godray angle going left to right on a map (Horz) or up to down on a map (Vert). Adjusts godray lacunarity going left to right on a map (Horz) or up to down on a map (Vert). Adjusts godray gain going left to right on a map (Horz) or up to down on a map (Vert). Adjusts godray speed going left to right on a map (Horz) or up to down on a map (Vert). x can be a negative or positive integar value. Higher - More picky Godray Map Notetags and Troop Name Tags:Ĭhanges if there will be a godray on the map/battle regardless of the default settings in the plugin parameters. Sets an adjusting threshold when traveling left to right on the map (Horz) or up to down on the map (Vert). Sets an adjusting brightness when traveling left to right on the map (Horz) or up to down on the map (Vert). Sets an adjusting scale when traveling left to right on the map (Horz) or up to down on the map (Vert). x uses decimal values.Ĭhanges the bloom threshold to x for map/battle. x uses decimal values.Ĭhanges the bloom brightness to x for map/battle.

rpg maker mv lighting plugin

Bloom Map Notetags and Troop Name Tags:Ĭhanges the bloom scale to x for map/battle. Use these notetags in maps or put them in the names of your troops. User higher numbers to make colors more intense and lower numbers to make it less. Saturate: Adjusts the intensity of color on the screen. Increase this number to make the effect more intense or decrease it to lessen it. Use lower numbers to make it darker and higher numbers to increase the brightness.Ĭontrast: Increases the separation between dark and bright. Lacunarity: The density of the fractal noise.Īngle: The angle/light-source direction of the rays.Ĭolor Adjust: Allows you to control the colors on the screen to be more/less bright, contrast more/less, and more/less saturated.īrightness: Adjusts the overall brightness of the screen. Speed: The speed at which the light flickers. Visible: If on, the godrays will be visible by default. Godray: Puts down rays of light coming from the sky at an angle.

rpg maker mv lighting plugin

Threshold: Defines how bright a color needs to be to affect bloom. Higher values is more intense brightness.īrightness: The brightness, lower value is more subtle brightness, higher value is blown-out. Scale: To adjust the strength of the bloom. Map Defaults, Battle Defaults: Sets default settings for maps/battle unless a notetag or nametag is used to change it to something else. Plugin Parametersīloom: This puts a faint (or large) glow around lighter-colored objects on the map to give them a softer, hazy, brighter feeling.

RPG MAKER MV LIGHTING PLUGIN UPDATE

To update to the latest version, please download the update here to at least 1.6.1+. The bright effects can be changed midway through events in both maps and battles, too.īe warned that this plugin was made in RPG Maker MV 1.6.1+ and is untested in lower versions so I cannot guarantee if it will work. These effects can make the game appear more vivid, light, and gives you control over the color settings of a particular map to make a more distinct feeling, too. This is a RPG Maker MV plugin that will allow you to add various bright effects to your game's maps and battle system.













Rpg maker mv lighting plugin